A mirror. A desk. A bedside table.

Three pieces of a girl's personal space that  remain constant through hobbies gained and lost, the hurdles of growing up, and  the cloudy depths of a conversation with herself.

Explore and interact (arrow keys) with as much or as little as you see fit in each cycle of her room to see what an identity does to weather its own weight through the years.

Made with Adam Le Doux's wonderful tool Bitsy.

Art, writing, and music by Isabella Ness.

[cw: discussions of self-image & themes of despair]

Comments

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Beautiful. Teared up a touch at the end. :)

Thank you so much for playing, I'm glad you liked it <3

some relatable stuff here! and the transitions work so well! I love how much story you managed to pack into one room :D

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Thank you so much!! I was PSYCHED to used the transitions, I love the way they turned out ^^ Thanks for playing!

This is very nice, thanks for sharing! Some very relatable moments in there.

I'm glad it resonated with you, thanks so much for playing ^^

aw this is so good!!! i rly love the progression and just taking it a time skip at a time, the ending is very lovely :3

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Thank you so much for playing! I'm happy the time skipping worked, I love how difference palettes can change things while the rooms stay similarly laid out.

This is such a lovely and vulnerable game. It was such a treat getting to play it! <3

I'm so glad you liked it, thank you!!